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Old Aug 16, 2005, 07:13 PM // 19:13   #1
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Default Saint's Day

Here's the idea: On the calendar of Tyria there are certain days when the deeds of saints are commerated. On a particular saint's day players of the same profession would receive a boost to their attributes. For example, if today is the Day of Inna the Smiting Monk, all primary and secondary monks would get +3 increase in their smiting attribute. The purpose of this is to promote the underused classes and skill lines. In PvE, mesmers have very difficult time getting into groups. You also rarely see earth or water elementalists. And outside of certain maps, smiting monks are even rarer. By basically giving people something for nothing, we can at least get them, on occasions, to try something different. Just so that it doesn't have a major impact on game balance, the days should be spaced out by, say, two weeks or so.
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Old Aug 16, 2005, 07:15 PM // 19:15   #2
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Yeah, signed, as long as it doens't extend to PvP.
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Old Aug 16, 2005, 07:34 PM // 19:34   #3
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It's a good thought, but it would hardly motivate me to do a class because of a boost once a month or once every 6 weeks. It's just the ignorance of much of the player base that has made certain builds and professions less desirable.

If a mesmer got invites as often as an elementalist or monk, then, there would be more mesmer players out there.
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Old Aug 16, 2005, 09:55 PM // 21:55   #4
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19-20 prot... Mmm, I can taste that 0 energy prot bond now

Or maybe that 60 damage Zealot's fire

I don't remember there being "Saints" in Guild Wars
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Old Aug 16, 2005, 10:17 PM // 22:17   #5
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well, considering saints are dead folks that did something important usually, it fits in perfectly with guild wars ^^

i would also say, add festivals for each deity.
special days when, in the storyline part, the Gods and Goddesses of the game world are supposed to be worshiped

like a date late in winter for Grenth, like a halloween type festival.
the kids (please, someone pop some small kiddies in the main towns) dress up as heroes and monsters and play games and get candy....and the necromancers get a bonus of some kind...perhaps a set of robes for Grenth's Feast of the Souls.
*a set of clothes....no armour, but they look kinda funky ^^*

same for the other gods....a visible festival where the main towns change for that day, with colored bunting, different shades for different Days. kidds dressing up, say, a particualr festival person, a Storyteller that will tell you some info as to what the day means, why its a festival ect. and a priest of said deity, who will give you, maybe after a Q&A on the festival info from the Storyteller, a set of clothes you can wear if that is your charcters main class.
if its not your gods class, then you can get something else, like candy for non necros on Grenths day, a fire cracker for non mesmers on Lyssa's day ect....

would bring some life into the game and since they wouldnt actually corespond to real world holidays and festivals, you dont know when they would be

and dont forget Nodwick the Heavily Burdened, patron deity of the Henchmen and men with large noses
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Old Aug 16, 2005, 10:28 PM // 22:28   #6
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Quote:
Originally Posted by Rayea
well, considering saints are dead folks that did something important usually, it fits in perfectly with guild wars ^^
"Saints" is a Roman Catholic term used to translate the word "ha-gi'ous", which means "Holy Ones". It's not refering to dead people that did good things in life, rather, people that are doing or have done good things. (You don' have to be dead )
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Old Aug 16, 2005, 10:31 PM // 22:31   #7
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Quote:
Originally Posted by Rayea
well, considering saints are dead folks that did something important usually, it fits in perfectly with guild wars ^^

i would also say, add festivals for each deity.
special days when, in the storyline part, the Gods and Goddesses of the game world are supposed to be worshiped

like a date late in winter for Grenth, like a halloween type festival.
the kids (please, someone pop some small kiddies in the main towns) dress up as heroes and monsters and play games and get candy....and the necromancers get a bonus of some kind...perhaps a set of robes for Grenth's Feast of the Souls.
*a set of clothes....no armour, but they look kinda funky ^^*

same for the other gods....a visible festival where the main towns change for that day, with colored bunting, different shades for different Days. kidds dressing up, say, a particualr festival person, a Storyteller that will tell you some info as to what the day means, why its a festival ect. and a priest of said deity, who will give you, maybe after a Q&A on the festival info from the Storyteller, a set of clothes you can wear if that is your charcters main class.
if its not your gods class, then you can get something else, like candy for non necros on Grenths day, a fire cracker for non mesmers on Lyssa's day ect....

would bring some life into the game and since they wouldnt actually corespond to real world holidays and festivals, you dont know when they would be

and dont forget Nodwick the Heavily Burdened, patron deity of the Henchmen and men with large noses
claps and cheers
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Old Aug 16, 2005, 10:32 PM // 22:32   #8
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true, but you usually are befor they actually get around to making you a saint, dont they?

but you get what i mean....

and...does that mean their gona make a guild wars 'saint' out of Prince Rurik?

*patron Saint of headstrong Paladin types with a deathwish* hehehe.

we could also do with festivals conected to groups..like, we know the lions arch peeps mostly (till we mess it up) think the sun shines outa the White Mantle, so...where are the Krytan White Mantle Holidays....
Festival of the Chosen....Sacrifice of the White Ones ect.....

the dwarven festivals....and, since the Summit boys are supposed to be a split form the the dwarves we meet in Yaks bend and co...
Dwarven Brothers Bane day...when they tuck their beards in their pants in shame cause their *brothers* the stone summit ran off, probably taking some damn fine dwarven ale recipys ^^
(im sure thats what they split up for, unless it was over the beards of the dwarven ladys....i think the summint boys like clean shaven lassess, rather than a more respectable dwarven ladys with chin whiskers you can hang onto ^^ *wink* heheh)

and what about ascalon festivals....there should be a guild war related one, be it a somber afair, relating to how the old king got his ass whooped in them, or a happy afair, remembering the good guilds that they warred agains ect

Last edited by Rayea; Aug 16, 2005 at 10:41 PM // 22:41..
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Old Aug 16, 2005, 10:48 PM // 22:48   #9
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The Roman Catholic church did not invent the words "Holy" and "One" therefore, their word on what a "Holy" person is does not really matter. (and yes, according to the Roman Catholic church ou must be dead to be holy.)

What I'm getting at is that Anet should be making their own game world concepts and stop stealing them from anceint and modern religious organisations.

Sure, they could have little Diety people; but to have dead, venarated humans AND calling them "Saints"? That's a bit too far.

Maybe if they hired actual writers instead of game designers (To write the storyline) we could get some new areas and bug fixes faster

Last edited by Sagius Truthbarron; Aug 16, 2005 at 10:50 PM // 22:50..
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Old Aug 17, 2005, 06:02 AM // 06:02   #10
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The idea is to get people to try out the other line. A +3 boost means you can switch without spending all your refund points or buy a new superior rune. And once people have tried skills they have never really used before, maybe they'll come to realize how useful they are. Likewise with classes. People don't understand how powerful mesmers are or how much support necromancers can provide because they just stuff their teams with tanks and monks. After seeing them in action, some might change their views. Obviously, attributes should still be capped at 16.

Another idea I have is to implement a wrath of the gods system. If too many people have been in the service of Grenth too often, Dwayna would get angry. As a consequence all monks would suffer a -10 penalty, until enough people do the Dwayna mission (which doesn't exist yet) to restore the balance.
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Old Aug 17, 2005, 09:15 AM // 09:15   #11
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the main problem is that in a group of 8, there's not much space for fantasy. Builds don't really need an earth or water elementalist. It is a shame though that people don't recognise the effeciency of mesmers and necromancers (although necromancers have less of a hard time to find a party than they used to).
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Old Aug 17, 2005, 09:59 AM // 09:59   #12
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ooh, no...
if we start with wrath of the gods, how soon befor we get War of the Gods?
and us mere mortals caught in between and below it?

Sagius Truthbarron, its a case of, everyone knows what the OP means when they say 'saints'
what other words can the person use to express what they mean.

have you tried to say Coffee, without using the word, to describe a drink that looks, tastes and smells like coffee, but isnt called that?

its less about riping the real world off, and more about, there are no words they can use to get their meaning across to us. not everyone can take something that we all know the word for, change it into a word that we do not recgognise, then make us understand that, in essence, it means the same sort of thing, but for another world.

if you want a word that has no association with any and all real world religeons, then YOU work one out, but to be honest, the OP was just sugesting something, and needed a word....a word that even those of us that are not into reading much can recognise and understand what it means so we can understand what they are tryng to sugest.

shal we take out shamens, priests, clerics and any and all monsters which use any word associated with the real world? might as well take ALL names away, since every name belongs to the real world....

ahem, back to the other info.

wrath of the gods, hmm....gona be more counter productive than help. who is gona give up their godly,(sarcasme on) no, scrathc that, real world word..(sarcasme off)..impossibly hard to hurt warrior monk build, just cause theres too many of them and one of the Big-Uns gets mad and slaps a Wa/Mo tax on them? sure, maybe a few players that are not in it to make a fast buck with one, but the guys that have these Wa/Mo for the fact tht it takes maybe a whole firey mountain on their heads to kill them are gona take no notice.

better to reward folks for being different and not using standard classess, than to hurt players for the fact that too many Joe Shmoe's want to run around with nearly indestructable builds.
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Old Aug 17, 2005, 10:25 AM // 10:25   #13
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The unexpected pays because... it is unexpected. Especially in PvP. EVERYONE expects an air ele... take a good water ele and you'll let them wondering what happened.

GOOD mesmers are rare. I ALWAYS take a good mesmer when I meet him - nothing like a mesmer to keep you cozy and warm: pve casters kill themselves while pve melee fighters get much softer. If you *know* the mesmer and adapt your builds, you end up with a damage machine.

Same for every other class - people don't play them because they're hard to dig. W/Mo? Blah. Indestructible? if you're as stupid as a pve mob... they're pretty useless if not very well thought. It takes me one skill cast once to prevent them from casting anything, and from there, it's just blind and rip them apart. The one skill can be either energy drain or power leak, whatever suits me. Drain Enchantment is also on my skillbar so... Every time I see a w/mo, the first thing I think is "another moron".

Then you find the rare wa/protective or the wa/conditionremover and you suffer. If you take a common build, you'll end up with an easy-to-counter build.

But I like the idea of "special days", just... I wouldn't like it to be too strong a bonus.



My opinion.
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Old Aug 17, 2005, 10:44 AM // 10:44   #14
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aye, thats why i sugested the special main deity days.
and the reward for that being ether some small thing to play with once (like sweets or a fire cracker) for the guys that arent the same primary class as the Day, or a set of clothes, which have no AC but look good for the guys that are same primary ans said deity.

theres lots of us, and most of us are the ones that actually turn up on a forum like here, that have different builds. i have used warrior only once for PvE, and once for PvP, both of which lasted about 1 day. nether of those was Wa/Mo

i like necros. i like the clothes and the hair and the skin types, and the skills too. i tend to take that as primary and use other stuff as secondry.
a Ne/Mo and a Ne/R are my two main, so..on the Feast of Grenth days, i would get some nice necro party clothes with them, while my El/Me would get just skull candy
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Old Aug 17, 2005, 10:45 AM // 10:45   #15
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Hehe strange idea. Personally wouldn't encourage me to use underused proffessions, it'd have to have more of a significant effect instead of say +3 attributes for a day or something...
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Old Aug 17, 2005, 12:09 PM // 12:09   #16
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Actually, I love all female characters People think I'm a girl because all my chars are female... but the fact is, if I have to stare at the back of a character for hours on end, it better be a good-looking back

I like this idea of funny clothes. The candy could also be given for all chars of the mentioned primary or secondary, being something like "Candy: heal for 50 points, usable once, becomes spoiled after a day".

I love the mesmer. It took me a while to realize it, but it IS my favourite profession. I realized I kept creating mesmer secondaries, but it's mostly because I've always been time-challenged and I didn't trust me to be a good interrupter. I just created a mesmer primary... I don't know how long it will last since I need the char slot for a pvp character... but I do love it, its skills, and the appearance of it. I'm even considering (GASP!) to be a mesmer pure - no secondary. I consider this to be normally stupid... but in this particular case... we'll see what happens.
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